Shadowdancers

Initiates of Shadowdancers
The first shadowdancer guild. Teaches basic skills and spells and has 10 levels.

In order to join you need:
 * 1) Hometown must be Graemor
 * 2) At least 1M total exp
 * 3) Race cannot be beholder
 * 4) Pay 150k (cash) or get leader invitation to join

,--. | Levels: 10|            Bonus obtained           | +--+ |    1     |   Regeneration            Hp:  1     | |          | a little amount of dexterity         | |    2     |   Regeneration            Hp:  1     | |          | a little amount of dexterity         | |    3     |   Regeneration            Ep:  1     | |          | a trifle amount of dexterity         | |    4     | a trifle amount of strength          | |    5     | a little amount of wisdom            | |          |   Regeneration            Sp:  1     | |    6     |   Regeneration            Hp:  1     | |          | a little amount of constitution      | |    7     |   Regeneration            Hp:  2     | |          | a trifle amount of constitution      | |    8     |   Regeneration            Ep:  2     | |          | a trifle amount of dexterity         | |    9     | a little amount of intelligence      | |          |   Regeneration            Sp:  1     | |   10     | a trifle amount of dexterity         | `--'

,-+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | block                          | - | - | - | - | - | - | - | - |  1|  2| | brawling                       |  3|  8| 15| 19| 27| 35| 42| 48| 55| 60| | camping                        | - | - | - | - |  1|  2|  3|  5|  7|  9| | concentrated attack            |  2|  4|  6|  7|  8| 10| 11| 12| 13| 15| | consider                       |  4|  8| 15| 18| 22| 24| 29| - | - | - | | dodge                          | - | - | - | - | - |  2|  3|  5|  7|  9| | double kick                    |  1|  3|  5|  7|  9| 11| 13| 15| 17| 20| | headbutt                       | - | - | - | - | - | - | - | - |  4|  8| | herbalism                      | - | - |  3|  6|  7|  8|  9| 10| 11| 13| | kick                           |  5|  8| 10| 13| 16| 19| 21| 24| 30| 35| | light armours                  |  2|  4|  6|  7|  9| 11| 13| 15| 17| 20| | melee                          |  3|  6| 10| 13| 15| 18| 20| 22| 24| 30| | mix poison                     | - | - |  2|  6|  7|  8|  9| 10| 11| 13| | offensive                      | - | - | - | - | - | - | - |  5|  7| 10| | orienteering                   |  2|  4|  6|  9| 11| 12| 14| 16| 18| 20| | piercing weapons               |  2|  4|  7|  9| 11| 13| 15| 18| 22| 24| | plant lore                     | - | - |  3|  6|  7|  8|  9| 10| 11| 13| | shadow strike                  | - | - | - | - | - |  4|  7| 10| 14| 16| | swords                         | - | - | - | - | - | - | - | - | - |  3| | unarmed fighting               | 10| 18| 26| 32| 40| 48| 55| 60| 64| 68| `-+---+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | identify poison                | - | - | - |  5| - | 10| - | 15| 20| 25| | orb of darkness                | 10| 20| 30| 90| 50| 60| - | 70| 80| 90| `-+---+---+---+---+---+---+---+---+---+---'

Children of Shadows
After completing the initiatehood, the shadowdancers learn the use of various combat styles and hit styles more efficiently, and also begin learning the primary shadowdancer skill: backstab. Also dancers get a major darkness spell, true darkness. This guild has 10 levels.

,--. | Levels: 10|            Bonus obtained           | +--+ |    1     |   Regeneration            Hp:  1     | |          | a little amount of dexterity         | |    2     | a little amount of constitution      | |    3     |   Regeneration            Ep:  1     | |          | a little amount of dexterity         | |    4     | a little amount of strength          | |    5     | a little amount of wisdom            | |          |   Regeneration            Hp:  1     | |    6     | a little amount of strength          | |    7     |   Regeneration            Hp:  1     | |          | a little amount of constitution      | |    8     |   Regeneration            Ep:  1     | |          | a little amount of dexterity         | |    9     | a little amount of constitution      | |   10     | a little amount of wisdom            | |          |   Regeneration            Hp:  1     | `--'

,-+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | accurate                       | - |  2|  5| 10| 13| 16| 19| 23| 26| 30| | avoid hits                     | - |  2|  4|  6|  8| 12| 15| 17| 19| 20| | backstab                       | - |  3|  6|  9| 14| 17| 19| 24| 27| 31| | block                          |  4|  6|  7|  7|  8| 10| 11| 12| 13| 14| | brawling                       | 63| 67| 75| 80| 85| - | - | - | - | - | | camping                        | 10| - | - | - | - | - | - | - | - | - | | concentrated attack            | 18| 21| 23| 25| 28| 31| 34| 38| 40| 42| | concentrated defence           | - |  2|  4|  6|  9| 11| 13| 15| 17| 18| | contact reflexes               | - | - | - | - | - |  3|  5|  8| 11| 13| | continuous assault             | - | - | - | - | - | - | - |  1|  2|  4| | determination                  | - | - | - | - | - |  5|  8| 10| 12| 14| | dodge                          | 11| 15| 17| 19| 21| 25| 28| 32| 34| 36| | double kick                    | 24| 26| 29| 31| 33| 36| 40| 43| 46| 50| | headbutt                       | 13| 22| 24| 28| 35| 39| 43| 46| 49| 52| | herbalism                      | 15| 16| 18| 20| 23| 25| 27| 30| 33| 35| | impale                         | - | - | - | - | - | - | - |  2|  4|  8| | kick                           | 42| 46| 48| 50| 55| 58| 62| 65| 68| 71| | light armours                  | 23| 26| 27| 29| 31| 34| 38| 41| 43| 45| | mastery of throwing            | - | - | - | - | - |  5| 10| 15| 20| 25| | medium armours                 | - | - | - | - | - | - |  5|  7|  9| 14| | melee                          | 35| 42| 47| 49| 55| 58| 62| 65| 67| 70| | mix poison                     | 15| 16| 18| 20| 23| 25| 27| 30| 33| 35| | move silently                  | - | - | - | - | - | - | - |  2|  4|  6| | offensive                      | 14| 20| 24| 26| 30| 34| 37| 42| 45| 47| | offensive battle strategy      | - | - | - | - | - | - | - |  2|  3|  5| | orienteering                   | 24| 26| 28| 30| 32| 34| 36| 37| 39| 41| | pierce                         | - | - | - | - | - |  5|  7| 10| 14| 17| | piercing weapons               | 26| 30| 33| 35| 39| 42| 46| 50| 52| 54| | plant lore                     | 15| 16| 18| 20| 23| 25| 27| 30| 33| 35| | resist exhaustion              | - | - | - | - | - | - | - |  1|  3|  5| | rituals of darkness            | - | - | - | - | - | - | - |  2|  3|  5| | shadow sense                   | - | - | - | - | - | - | - |  2|  4|  6| | shadow strike                  | 18| 20| 21| 22| 23| 25| 28| 31| 33| 38| | shadowdancing                  | - | - | - | - | - |  3|  6|  8| 10| 13| | swords                         |  5|  7| 10| 12| 15| 19| 21| 24| 26| 30| | throwing                       |  6| 12| 18| 24| 30| 36| 42| 48| 54| 60| | thrust                         | - | - | - | - | - |  5|  7| 10| 14| 17| | twin weapons                   | - | - | - | - | - | - | - |  1|  2|  4| | unarmed fighting               | 70| 78| 85| 95|100| - | - | - | - | - | | weapon parry                   | - | - | - | - | - | - |  5|  8| 12| 15| | wounding                       | - | - | - | - | - |  3|  5|  9| 12| 15| `-+---+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | identify poison                | 30| 35| 40| 45| 50| 55| 60| - | - | - | | shadow barrier                 |  5| 10| 14| 16| 18| 20| 23| 25| 30| 35| | true darkness                  | - | - | - |  3|  6|  9| 12| 15| 18| 20| `-+---+---+---+---+---+---+---+---+---+---'

The Shadowdancers
The Shadowdancers are the next step in the shadowdancer guild structure. Joining here requires maximum level in the Children of Shadows guild. The guild has 6 levels. After completing this guild, the player chooses whether to join in the offensive Nightbringers, the defensive Nighthawks, or (given that he has enough devotion) the assassins' Death from Darkness.

,--. | Levels: 6|             Bonus obtained           | +--+ |    1     | a little amount of dexterity         | |    2     |   Regeneration            Hp:  1     | |          | a little amount of dexterity         | |    3     |   Regeneration            Ep:  1     | |          | a little amount of dexterity         | |    4     | a little amount of strength          | |          |   Regeneration            Sp:  1     | |    5     | a little amount of wisdom            | |    6     |   Regeneration            Ep:  1     | |          | a little amount of constitution      | `--'

,-+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6| +-+---+---+---+---+---+---+ | accurate                       | 33| 35| 38| 43| 46| 47| | avoid hits                     | 23| 24| 26| 28| 29| 30| | backstab                       | 35| 38| 42| 44| 47| 50| | block                          | 18| 19| 20| - | - | - | | concentrated attack            | 44| 45| - | - | - | - | | concentrated defence           | 20| 20| - | - | - | - | | contact reflexes               | 14| 16| 17| 19| 20| 40| | continuous assault             | 10| 12| 14| 17| 39| 50| | determination                  | 16| 18| 20| 23| 24| 25| | dodge                          | 39| 40| 42| 43| 44| 45| | double kick                    | 52| 54| 56| 58| 61| 65| | enhance criticals              |  2|  3|  5|  7| 39| 50| | headbutt                       | 60| 63| 65| 68| 69| 70| | herbalism                      | 40| 42| 44| 45| 45| 45| | impale                         | 15| 20| 23| 27| 39| 50| | kick                           | 75| 78| 81| 85| 85| 85| | light armours                  | 49| 52| 53| 54| 55| - | | medium armours                 | 19| 21| 23| 24| 27| 30| | melee                          | 73| 75| 77| 80| 80| 80| | mix poison                     | 40| 42| 44| 45| 45| 45| | move silently                  | 10| 12| 15| 17| 19| 20| | offensive                      | 51| 50| - | - | - | - | | offensive battle strategy      | 10| 12| 14| 16| 18| 50| | orienteering                   | 43| 45| 49| 54| 58| 60| | pierce                         | 23| 25| 28| 32| 44| 55| | piercing weapons               | 58| 61| 65| 67| 69| 80| | plant lore                     | 40| 42| 44| 45| 45| 45| | resist exhaustion              |  9| 11| 13| 15| 18| 40| | rituals of darkness            | 11| 13| 16| 18| 19| 30| | shadow sense                   | 12| 15| 18| 23| 27| 40| | shadow strike                  | 48| 50| 52| 54| 55| 55| | shadowdancing                  | 21| 23| 25| 27| 29| 30| | swords                         | 37| 40| 43| 44| 57| 70| | thrust                         | 23| 25| 28| 32| 44| 55| | twin weapons                   |  7| 10| - | - | - | - | | weapon parry                   | 23| 25| 27| 29| 30| 50| | wounding                       | 17| 19| 21| 23| 24| 25| `-+---+---+---+---+---+---'

,-+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6| +-+---+---+---+---+---+---+ | identify poison                | 30| 35| 38| 42| 45| - | | shadow barrier                 | 37| 38| 39| 40| 40| - | | true darkness                  | 25| 30| 32| 34| 35| - | `-+---+---+---+---+---+---'

Nightbringers
The Nightbringers are the offensive subguild of the shadowdancers. This guild trains melee related skill and in particular maxes the shadow strike skill. This guild has 10 levels.

,--. | Levels: 10|            Bonus obtained           | +--+ |    1     |   Regeneration            Ep:  1     | |          | a little amount of strength          | |          | a little amount of dexterity         | |    2     | a little amount of constitution      | |    3     | a little amount of strength          | |    4     | a little amount of dexterity         | |          |   Regeneration            Sp:  1     | |    5     | a little amount of intelligence      | |    6     |   Regeneration            Hp:  1     | |    7     | a little amount of dexterity         | |    8     | a little amount of wisdom            | |          |   Regeneration            Hp:  1     | |    9     | a little amount of strength          | |   10     | a little amount of constitution      | `--'

,-+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | assailing                      | 14| 10| 35| 41| 44| 50| 55| 55| 55| 55| | concentrated attack            | 58| 71| 84| 84| 86| 90| 90| 90| 90| 90| | continuous assault             | 63| 67| 71| 67| 72| 80| 80| 80| 80| 80| | double kick                    | 68| 71| 74| 74| 77| 79| 80| 85| 90|100| | enhance criticals              | 44| 47| 50| 50| 53| 56| 58| 58| 60| 60| | forceful                       | 34| 38| 42| 42| 49| 54| 54| 58| 60| 60| | headbutt                       | 73| 78| 81| 81| 84| 88| 90| 95| 90|100| | impale                         | 58| 43| 55| 55| 57| 58| 60| 60| 60| 60| | kick                           | 89| 92| 95| 95|100|100|100|100|100|100| | melee                          | 93| 98| 99|100|100|100|100|100|100|100| | offensive battle strategy      | 44| 58| 62| 62| 64| 70| 70| 70| 70| 70| | pierce                         | 68| 43| 55| 55| 57| 58| 60| 60| 60| 60| | piercing weapons               | 84| 87| 90| 90| 93| 96| 99| 99|100|100| | shadow strike                  | 59| 63| 67| 67| 71| 76| 80| 80| 80| 80| | strike mighty blow             | 25| 39| 43| 43| 48| 53| 55| 55| 55| 55| | stunning                       | 14| 28| 32| 42| 45| 50| 55| 55| 55| 55| | swords                         | 74| 77| 80| 80| 84| 88| 90| 90| 90| 90| | thrust                         | 68| 43| 55| 55| 57| 58| 60| 60| 60| 60| | twin weapons                   | 33| 46| 59| 61| 63| 65| 65| 65| 65| 65| `-+---+---+---+---+---+---+---+---+---+---'

They do not teach spells.

Nighthawks
The Nighthawks are the defensive subguild of the shadowdancers, and focuses on defensive skills and in particular maxes the shadow barrier spell. This guild has 10 levels.

,--. | Levels: 10|            Bonus obtained           | +--+ |    1     |   Regeneration            Ep:  3     | |          |               some dexterity         | |          |               some constitution      | |    2     |   Regeneration            Hp:  2     | |          | a trifle amount of constitution      | |    3     |               some strength          | |    4     | a little amount of dexterity         | |          |   Regeneration            Sp:  3     | |    5     | a little amount of intelligence      | |    6     | a little amount of constitution      | |    7     | a little amount of dexterity         | |    8     | a little amount of wisdom            | |          |   Regeneration            Hp:  1     | |    9     | a little amount of constitution      | |   10     | a little amount of constitution      | `--'

,-+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | avoid hits                     | 45| 38| 42| 46| 49| 50| 55| 60| 65| 77| | block                          | 35| 43| 43| 46| 49| 50| 55| 60| 65| 77| | combat sense                   | - | 18| 24| 27| 31| 35| 35| 45| 55| 66| | concentrated defence           | 25| 38| 42| 45| 48| 50| 50| 55| 60| 77| | controlled retreat             | 15| 29| 34| 37| 41| 45| 45| 55| 66| 77| | counter-attack                 | 15| 29| 34| 37| 41| 45| 45| 55| 66| 77| | defensive                      |  5|  9| 14| 27| 31| 35| 35| 35| 35| 35| | defensive battle strategy      | 15| 19| 25| 30| 35| 40| 40| 40| 45| 55| | determination                  | 28| 28| 31| 34| 45| 50| 55| 60| 65| 77| | dodge                          | 50| 53| 55| 57| 60| 65| 67| 69| 73| 77| | light armours                  | 60| 64| 66| 68| 71| 75| 75| 80| 85| 88| | medium armours                 | 45| 49| 50| 50| 50| 50| 50| 50| 50| 50| | weapon parry                   | 45| 49| 53| 58| 61| 65| 67| 69| 73| 77| `-+---+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | shadow barrier                 | 45| 56| 63| 67| 71| 77| 82| 88| 94|100| `-+---+---+---+---+---+---+---+---+---+---'

Death from Darkness
The 'Death from Darkness' are the assassin branch of the shadowdancers, and focuses on such skills as shadowdancing, backstab, move silently, mix poison, shadow sense, rituals of darkness etc. This guild also maxes the true darkness spell. This guild has 9 levels.

,--. | Levels: 9|             Bonus obtained           | +--+ |    1     |   Regeneration            Ep:  3     | |          | a little amount of dexterity         | |    2     |   Regeneration            Hp:  1     | |          | a little amount of constitution      | |    3     |               some strength          | |    4     | a little amount of dexterity         | |          |   Regeneration            Sp:  1     | |    5     |   Regeneration            Ep:  1     | |          | a little amount of intelligence      | |    6     |               some dexterity         | |    7     | a little amount of dexterity         | |    8     | a little amount of wisdom            | |          |   Regeneration            Hp:  3     | |    9     |   Regeneration            Ep:  1     | |          | a little amount of intelligence      | |          | a little amount of constitution      | |          | a trifle amount of dexterity         | `--'

,-+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| +-+---+---+---+---+---+---+---+---+---+ | backstab                       | 55| 59| 63| 65| 70| 72| 75| 75|100| | contact reflexes               | 22| 26| 30| 34| 40| 41| 43| 43| 60| | find weakness                  |  5| 19| 27| 39| 50| 55| 63| 74| 80| | herbalism                      | 50| 54| 60| 63| 66| 69| 73| 76|100| | mix poison                     | 50| 54| 60| 63| 66| 69| 73| 85|100| | move silently                  | 25| 32| 39| 43| 50| 54| 58| 58| 80| | plant lore                     | 50| 54| 60| 63| 66| 69| 73| 90|100| | resist exhaustion              | 25| 29| 36| 42| 36| 40| 44| 44| 70| | rituals of darkness            | 28| 33| 38| 44| 50| 54| 59| 59| 80| | shadow sense                   | 37| 42| 47| 52| 55| 62| 65| 65| 85| | shadowdancing                  | 34| 40| 45| 49| 55| 60| 63| 63| 85| | tracking                       |  5| 14| 21| 29| 38| 45| 48| 60| 75| | uncanny adroitness             | 16| 22| 28| 34| 40| 43| 55| 75|100| | wounding                       | 30| 42| 54| 57| 60| 63| 67| 70| 75| `-+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| +-+---+---+---+---+---+---+---+---+---+ | identify poison                | 70| 73| 76| 78| 81| 84| 87| 89|100| | true darkness                  | 48| 52| 64| 68| 70| 85| 90| 95|100| `-+---+---+---+---+---+---+---+---+---'

Shadowlords
The shadowlords are the shadowdancers highbie guild and has very steep requirements and costs. This guild maxes move silently, rituals of darkness, shadow sense and shadowdancing.

,--. | Levels: 5|             Bonus obtained           | +--+ |    1     |   Regeneration            Ep:  2     | |          | a trifle amount of dexterity         | |    2     | a little amount of constitution      | |          |   Regeneration            Sp:  3     | |    3     | a little amount of strength          | |          |   Regeneration            Hp:  1     | |    4     | a little amount of dexterity         | |          |   Regeneration            Sp:  2     | |    5     | a trifle amount of strength          | |          | a little amount of dexterity         | |          | a little amount of constitution      | `--'

,-+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5| +-+---+---+---+---+---+ | aiming                         | 35| 50| 55| 80| 95| | avoid hits                     | - | - | - | - | 85| | block                          | - | - | - | - | 85| | contact reflexes               | - | 75| 80| - | 95| | continuous assault             | - | - | - | - | 95| | enhance criticals              | - | - | - | - | 95| | find weakness                  | 85| - | 90| 95| 95| | forceful                       | 65| 70| 75| 80| 95| | impale                         | 75| 80| 80| 90| 95| | move silently                  | 85| 91| 94| 97|100| | offensive battle strategy      | - | - | - | - | 85| | rituals of darkness            | 85| 90| 94| 97|100| | shadow sense                   | 88| 90| 94| 97|100| | shadow strike                  | - | - | - | - |100| | shadowdancing                  | 88| 91| 94| 97|100| | strike mighty blow             | - | - | - | - | 85| | tracking                       | 80| 85| 90| - | - | | twin weapons                   | - | - | - | - | 80| | wounding                       | 80| 85| - | 80| 95| `-+---+---+---+---+---'

They do not teach spells.

Guild Commands
You have few commands which to use as a Shadowdancer, and they can be activated by typing: sdcmd, sd_cmd or shadowdancer_command

Possible arguments:

who       -    you'll see a list of your fellow guild members long      -    type your own long desc for the guildweapon. dev &lt;player&gt; or devotion &lt;player&gt; -   See the devotion which you have attained by slicing corpses. mastery or masteries -   see your masteries stats     -    gives the current stats in your guilditem event     -    shows you the next runtime of the events. quests    -    you can see quests of player x, usage 'sdcmd quests [ ]'. help      -    This help. 'sdcmd help faq' for FAQ. 'sdcmd help masteries' to get some explanation about masteries. sense -   Being skilled in shadow sense, you can use it to determine whether or not there are creatures in your surroundings. Use it to 'surroundings' to sense your adjacent rooms or towards any direction.

Devotion
One gets devotion for slicing corpses of mobs they've killed, for participating in guild events and for completing guild quests. Slicing happens automatically when battle is over. The shadowdancer devotion command shows the amount of devotion in a somewhat non-standard way according to the following key: . = 1 x = 10 X = 100 @ = 10000 * = 100000 Â¤ = 1000000
 * 1) = 1000

Devotion effects every aspect of shadowdancers skills and gives nice titles, so players will do wisely to grind it constantly.

Title gain rate: 0k-6k    dev: every 1k 6k-20k   dev: every 2k 20k-60k  dev: every 5k 60k-100k dev: every 10k 100k-300k dev: every 20k 300k-400k dev: every 33k 400k-600k dev: every 100k 600k-1m  dev: every 200k 1m+      dev: every 1m

Guild Events

 * Vendetta: Kill an NPC in Vaerlon. The dancer who deals the death blow wins the event. Kill stealing rules do not apply.
 * Slay: Enter an arena and kill a number of mobs. Mob size is usually proportional to player size and the number of mobs you have to kill is around 15. You have to be online at the beginning of the event in order to be able to enter the rift which takes you to the arena, but you have time until boot to finish the event.
 * Manhunt: Use the shadow sense skill to locate and kill mobs in Graemor. The first dancer to kill 5 targets wins the event. Kill stealing rules do not apply. Need at least 3 dancers to start the event.
 * Raid: Join a dancer only party (lead by an NPC) to raid a caravan. Gives money exp and devotion, but lowers reputation.
 * Stab: Stab a dummy to find out which dancer stabs the hardest. Need at least 3 dancers to start the event.
 * Slaughter: Dancer showdown where pvp combat takes place (also some NPCs are thrown in). The last man standing is the winner.
 * Prayer: Just stay in the prayer room while the dancer priest does the rituals of darkness. You have to be unidle in order to take part in the event, so just idling in prayer room won't help. This event is very important as the number of players attending effects the overall performance of each guild member until next prayer event.

Guild Quests
Quests are mostly about killing things (challenges) and winning some shadowdancers events. Completing a quest gives some devotion and sometimes improves masteries. Almost all challenges are individual, except for the last 2 (Teitosh and Ceawin), which can be completed in dancer-only parties. Killing Ceawin gets you a nice reward (in addition to devotion and masteries). There is also a sacrifice quest where you can sacrifice items in the prayer room to gain a little bit of devotion and work towards gaining enough sac points to finish the quest which gives a nice reward.

Masteries

 * Annihilation: Maximizes damage with backstab. Rumour says that it also improves your chance to do a trible stab.
 * Knowledge of inner organs: &lt;del&gt;Improves stabs and shadow strike. Raised by stabbing and shadow striking.&lt;/del&gt; Does nothing.
 * Assassination: Increases the chance to gain double and triple stabs. Rumour says that it directly affects your chance to do a double stab.
 * Swiftness of unveiled movement: Improves chances of stab success without hiding before.
 * Anatomy: &lt;del&gt;Improves stabs and shadow strike. Raised by stabbing and shadow striking.&lt;/del&gt;Does nothing.
 * Geometry of shadows: Improves shadowdancing and move silently.
 * Essence of darkness: Improves the effectivity of Shadow barrier. Raises by casting.
 * Knowledge of poisons: Improves the amount of reagents you can use for making poisons thus making them more effective. Raised by mixing poisons and using shadow strike to poison.

Guilditem upgrades
The guild dagger material and quality can be upgraded with some hard earned cash. Prices follow:

Materials
Steel       - 19500 Titanium    - 324000 Crystal     - 99000 Adamantium  - 787500 Mithril     - 1066500 Iceron      - 1209000

Qualities
Poor        - 4500 Weak        - 19500 Low         - 42000 Average     - 84000 Good        - 196500 High        - 461250 Exceptional - 795000

Weapon types
Dagger      - 10000 Shortsword  - 1000000 Rapier      - 3000000

Devotion requirements: 400k for shortsword, 800k for rapier.

Notice that each time you upgrade, you pay the whole cost, so paying to average quality and then high quality will cost 545250 and not 461250.

Poisons

 * Poison ingredients can be bought in the guild shop, gathered using the herbalism skill. Some of the more exotic ingredients are dropped from mobs.
 * Only shadowdancers (or players with shadowdancers secondary level guilds) can apply shadowdancers poisons.
 * It is rumored that maximum number of ingredients in mix poison is 11 or 13

Poison Ingredients

 * Name
 * Speed
 * Potency
 * Amount
 * Barktree oil || negative effect || negative effect || little
 * Blackslice || swift to absorb || adds a little || very little
 * Greyroot || negative effect || poisonous to its core || very little
 * Iceflower || very quick || noticeable effect || very little
 * Mammoth tusk || negative effect || adds a little || very little
 * Mantaroot || swift to absorb || noticeable effect || very little
 * Neurotoxic venom glands&lt;sup&gt;2&lt;/sup&gt; || negative effect|| negative effect || very little
 * Poison glands || not very quick || poisonous to its core || very little
 * Poisonous stinger || very quick || great effect || very little
 * Purple dahlia petals|| swift to absorb || negative effect || little
 * Red mushroom || swift to absorb || great effect || very little
 * Rotten acidic root || negative effect || negative effect || very little
 * Starflower || swift to absorb || negative effect || very little
 * Neurotoxic venom glands&lt;sup&gt;2&lt;/sup&gt; || negative effect|| negative effect || very little
 * Poison glands || not very quick || poisonous to its core || very little
 * Poisonous stinger || very quick || great effect || very little
 * Purple dahlia petals|| swift to absorb || negative effect || little
 * Red mushroom || swift to absorb || great effect || very little
 * Rotten acidic root || negative effect || negative effect || very little
 * Starflower || swift to absorb || negative effect || very little
 * Purple dahlia petals|| swift to absorb || negative effect || little
 * Red mushroom || swift to absorb || great effect || very little
 * Rotten acidic root || negative effect || negative effect || very little
 * Starflower || swift to absorb || negative effect || very little
 * Rotten acidic root || negative effect || negative effect || very little
 * Starflower || swift to absorb || negative effect || very little
 * Starflower || swift to absorb || negative effect || very little

- Makes a salve which your melee hits target more vulnerable body parts

- Makes a paralyzing salve which is similar to stun powder

- Makes an acidic salve which is effective against undead

Cooldowns

 * Backstab cooldown is 4 minutes.
 * A stabbed monster cannot be hit with combat stabs even after cooldown expires.
 * Uncany adroitness cooldown is 130-skill% seconds.
 * Rituals of Darkness cooldown is once every 24 Hours.

General Information
Gathering of the assassins are a bunch of people who wish to learn the ways of the Shadowdancers but are not ready or willing to devote themselves completely.

Skills/Spells
,-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| +-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | backstab                       | - | 17| +2| +2| +2| +2| +2| +2| +2| +4| +4| +4| +5| +6| +8| | headbutt                       | 10| +2| +2| +2| +2| +2| +2| +2| +2| +4| +4| +4| +5| +6| +8| | impale                         | - | - | - | - | - | - | - | - | - | - | 10| +5|+10| +5|+10| | kick                           | 10| +2| +2| +2| +2| +2| +2| +2| +2| +4| +4| +4| +5| +6| +8| | light armours                  |  2| +1| +1| +1| +1| +1| +1| +2| +2| +3| +3| +3| +3| +3| +3| | melee                          | 10| +2| +2| +2| +2| +2| +2| +2| +2| +4| +4| +4| +5| +6| +8| | mix poison                     | - | - | - | - | 20| +2| +2| +2| +2| +4| +4| +4| +5| +6| +8| | move silently                  |  5| +2| +2| +2| +2| +2| +2| +2| +2| +4| +4| +4| +5| +6| +8| | piercing weapons               |  5| +2| +2| +2| +2| +2| +2| +2| +2| +4| +4| +4| +5| +6| +8| | shadow sense                   | - | - | - | - | - | - | - | - | - | - | 20| +5|+10| +5|+10| | shadow strike                  | - | 12| +2| +2| +2| +2| +2| +2| +2| +4| +4| +4| +5| +6| +8| | shadowdancing                  |  5| +2| +2| +2| +2| +2| +2| +2| +2| +4| +4| +4| +5| +6| +8| | swords                         |  5| +2| +2| +2| +2| +2| +2| +2| +2| +4| +4| +4| +5| +6| +8| `-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| +-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | identify poison                | - | - | - | - | 20| +3| +3| +3| +3| +3| +6| +6| +6| +9| +9| | orb of darkness                | 20| +2| +2| +2| +2| +2| +2| +2| +2| +2| +4| +5| +5| +5| +5| | shadow barrier                 |  5| +1| +1| +1| +1| +2| +2| +2| +2| +2| +5| +5| +5| +5| +5| | true darkness                  | - | - | - | - | - | - | - | - | - | 20| +6| +6| +6| +9| +9| `-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

Requirements

 * At least at level 50.
 * Not member of guild:
 * Initiates of Shadowdancers
 * Templar Initiates