The Infecti

Introduction
The Infecti are very mysterious, and are known to have unbelievable power. The source of their power is also a mystery, but it has been nicknamed an 'infection'. These Infecti are said to control various psionic powers, and are greatly feared by both good and evil creatures, thus making them shunned everywhere in the valley.

The Infection, purposefully and rarely given from one Infecti to one of his choosing, is both powerful and frightening at the same time. Whilst the infection grants the person extraordinary abilities, he or she will be plagued with terrifying thoughts, hallucinations, internal voices, and seizures for the rest of their lives. Every each of Infecti are more or less insane because of this. The best word to describe an Infecti is a walking nightmare, both to his victims, and to their tormented selves.

Location:

Guild Structure
,--.   ,.                      |  Dementia summoners  ||  Mind tyrants  | `--'   `'                    C/                    h ,-.o |  Infecti Tyros  |o `-'s                   e                     \ ,--.   ,--.                      |  Cerebral assassins  ||  Czar's royal guard  | `--'   `--'

Infecti Tyros
Requirements are:
 * Race must be one of the following:
 * human, shadowperson, beholder, dark elf, elf, snakeman, spell weaver, cancun, thri-kreen, brownie, gnome, halfling, leprechaun, mold man, ciloss, reed, avan.
 * Must have passed Rhirald's test.
 * Note: thri-kreen and cancun may join only if they have 'hivemind receptor' -mutation from hive.

,-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 20| 21| 22| 23| 24| 25| +-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | combat analysis                | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |  5| 10| 13| 15| 20| | concentrated casting           | - | - |  2|  4|  6|  8| 10| 12| 14| 16| 18| 20| 22| 24| 26| 28| 30| 32| 34| 36| 38| 40| 42| 44| 46| | consider                       | 10| 15| 25| 35| 40| 45| 50| 50| 50| 50| 50| 50| 50| 50| 50| 50| 50| 50| 50| 50| 55| 60| 65| 70| 75| | essence of true ritual         | - | - | - | - | - |  2|  4|  6|  8| 10| 12| 14| 16| 18| 20| 22| 24| 26| 28| 30| 32| 34| 36| 38| 40| | fake offensive rituals         | - | - | - | - | - | - | - | - |  2|  4|  6|  8| 10| 12| 14| 16| 18| 20| 22| 24| 26| 28| 30| 32| 34| | meditation                     | - | - | - | - | - | - | - | - | - | - | - | - | 10| 15| 20| 25| 30| 35| 40| 45| 50| - | 55| 65| 65| | melee                          | 10| 20| 30| 30| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| 40| | rumination                     | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |  5|  7| 10| | secrets of psyche              | +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | telekinetic focusing           | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| `-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 20| 21| 22| 23| 24| 25| +-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | mind's eye                     | - | - | - | - | - | - | - | - | - | 15| 25| 30| 35| 40| 45| 50| 55| 60| 65| 70| 75| 80| 85| 90|100| | psychic phalanx                | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 15| 25| 30| 40| | psychic probe                  | - | 15| 20| 25| 30| 34| 38| 42| 46| 50| 54| 58| 62| 66| 70| 74| 77| 80| 80| 85| 85| 90| 90| 95|100| | psychic ripple                 | - | - | 10| 15| 20| 25| 15| 30| 30| 34| 38| 42| 46| 50| 54| 58| 62| 66| 70| 74| 78| 82| 84| 86| 90| | psychic storm                  | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 15| 25| 30| 35| 40| 45| | sense minds                    | - | - | - | - | - | - | - | - | - | - | - | 15| 22| 26| 28| 30| 34| 38| 42| 46| 50| 54| 58| 63| 70| | telekinetic levitation         | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 15| 25| 35| 40| 45| 50| 55| 60| 65| | telekinetic thrust             | - | - | - | - | - | - | 15| 25| 30| 34| 38| 40| 44| 48| 52| 56| 60| 63| 66| 70| 74| 77| 80| 82| 85| | thought lash                   | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 15| 35| | unfold mind                    | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 25| 30| 35| 40| 45| 50| 55| 60| 65| 70| `-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

Dementia summoners
After learning the basic secrets of psyche and mindcraft and to somewhat control his mental integrity one is able to become a dementia summoner, psionicists who uses his mental capabilities to demise of others. A dementia summoner learns to control his telekinetic and telepathic disciplines a lot more effectively than before and learns new ways to cause disorder in other peoples minds. They also learn to protect themselves from mental and physical attacks with various ways.

Requirements:

You must pass 2 out of the following: Guild: Cerebral assassins        (not a member) Guild: Infecti Tyros             at level 25

,-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 20| 21| 22| 23| 24| 25| +-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | aggressive probing             | +6| +4| +4| +4| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | combat analysis                | +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | concentrated casting           | +4| +4| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | entwined disciplines           | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 10| +5| +5| +5| | essence of true ritual         | +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | expertise of mindcraft         | - | - | - | - |+10| +4| +4| +4| +4| +4| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | fake offensive rituals         | +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | meditation                     | +5| - | +5| - | - | +5| - | - | - | +5| - | - | +5| - | - | +5| - | - | - | +5| - | - | - | - | - | | prepare psicrystal             | - | - | - | - | - | - | - | - |+10| +8| +5| +5| +4| +4| +4| +5| +4| +5| +4| +5| +4| +5| +4| +2| +3| | rumination                     | +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | secrets of psyche              | +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | stability of mind              | - | - | - | - | - | - |+10| +6| +6| +6| +4| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | telekinetic focusing           | +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| `-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 20| 21| 22| 23| 24| 25| +-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | balance of minds               | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |+15| +5| +5| +5| +5| +5| +5| +5| +5|+15| | charge psicrystal              | - | - | - | - | - | - | - | - |+15| +7| +7| +7| +7| +6| +6| +5| +5| +5| +5| +5| +5| +5| +5| +5| - | | displacement                   | - | - | - | - | - | - | - | - | - | - | - |+10| +5| +5| +5| +5| +5| +5| +5| +5| +5| +5| +5| +5| +5| | inertia bubble                 | - | - | - | - | - |+15| +5| +5| +5| +5| +5| +2| +3| +2| +3| +2| +3| +2| +3| +2| +3| +2| +3| +2| +3| | mental collegium               | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |+15| +7| +3| +3| +3| +3| +3| +3| | mental entropy                 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |+15| +7| +6| +3| +3| | mental link                    | - | - | - | - | - | - | - | - | - | - | - | - | - |+15|+10| +5| +5| +5| +5| +5| +5| +5| +5| +5| +5| | mental suggestion              | - | - | - | - | - | - | - | - | - | - |+15| +5| +5| +5|+10| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | psychic phalanx                | +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| - | - | - | - | - | | psychic ripple                 | +5| +5| - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | | psychic storm                  | +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| | psychic venom                  | - | - | - |+10| +5| +5| +5| +5| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | sense minds                    | +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | | telekinetic levitation         | +5| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| - | - | - | - | - | - | - | - | - | - | - | - | - | - | | telekinetic shockwave          | - |+10| +6| +6| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| | telekinetic thrust             | +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| - | - | - | - | - | - | - | - | - | - | | thought lash                   | +5| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| - | - | - | - | | unfold mind                    | +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | `-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

Mind tyrants
Mind tyrants are the greatest of all psionicists capable of awesome miraculous feats by using their immense power of mind. For example they are able to disintegrate large quantities of solid matter by simply thinking so. Mind tyrants also learn new ways to stabilize their fragile mind which is constantly in a brink of insanity. They also learn to form their minds into a collective unity, that allows them to share their psionic strength with others, thus strengthening them even more.

Requirements:

Guild: Dementia summoners        at level 25

,-+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | aggressive probing             | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | combat analysis                | +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| | entwined disciplines           | +7| +7| +7| +7| +7| +7| +7| +7| +7|+12| | essence of true ritual         | +1| +1| +1| +1| +1| +1| +1| +1| +1| +1| | expertise of mindcraft         | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | fake offensive rituals         | +1| +1| +1| +1| +2| +2| +2| +2| +2| +2| | prepare psicrystal             | +7| +7| +5| - | - | - | - | - | - | - | | rumination                     | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | stability of mind              | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | telekinetic focusing           | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| `-+---+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | balance of minds               | +4| +4| +4| +2| +2| +2| +2| +2| +4| +4| | disintegration                 | - | - | - | - | - |+40|+15|+15|+15|+15| | displacement                   | +4| +4| +3| +2| +2| +2| +2| +2| +2| +2| | inertia bubble                 | +4| +4| +3| +2| +2| +2| +2| +2| +2| +2| | mental collegium               | +6| +6| +6| +6| +6| +6| +6| +6| +6| +6| | mental confidence              | - | - |+30|+10|+10|+10|+10|+10|+10|+10| | mental entropy                 | +6| +6| +6| +6| +6| +6| +6| +6| +9| +9| | mental link                    | +2| +2| +2| +2| +2| +2| +2| +2| +5| +4| | mental suggestion              | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | metaconcert                    |+10|+10|+10|+10|+10|+10|+10|+10|+10|+10| | psionic maelstrom              | - | - | - | - | - | - |+25|+25|+25|+25| | psychic venom                  | +2| +2| +4| +4| +4| +4| +4| +4| +4| +4| | psychokinetic annihilation     | - | - | - | - | - | 20| 40| 60| 80|100| | telekinetic shockwave          | +5| +5| +5| - | - | - | - | - | - | - | `-+---+---+---+---+---+---+---+---+---+---'

Cerebral assassins
Cerebral assassins are small group of psionicists who have moved to safety of Graemor, possibly because they lived in there before they were taken to the asylum. Many of them have studied under Ceawin's training and are now skilled in combining their psychic abilities with melee prowess. Because of this they are often called Mind or cerebral assassins and working as an assassin that has many advantages over common assassin.

Requirements:

You must pass 2 out of the following: Guild: Dementia summoners        (not a member) Guild: Infecti Tyros             at level 25 Kingdom: Graemor

,-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 20| 21| 22| 23| 24| 25| +-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | assailing                      | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |  3|  6|  9| 12| 15| | avoid hits                     |  7|  9| 11| 13| 15| 17| 19| 21| 23| 25| 27| 29| 31| 33| 35| 37| 39| 41| 43| 45| 47| 49| 51| 53| 55| | axes                           |  3|  6|  9| 12| 15| 18| 21| 24| 27| 30| 33| 36| 39| 42| 45| 48| 51| 54| 57| 60| 63| 66| 69| 72| 75| | cleave                         | - | - | - | - | - |  4|  8| 12| 16| 20| 24| 28| 32| 36| 40| 44| 48| 52| 56| 60| 64| 68| 72| 76| 80| | combat analysis                | 22| 24| 26| 28| 30| 32| 34| 36| 38| 40| 42| 44| 46| 48| 50| 52| 54| 56| 58| 60| 62| 64| 66| 68| 70| | combat sense                   | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |  3|  6|  9| 12| 15| | concentrated casting           | 50| 54| 56| 58| 60| 62| 64| 66| 68| 70| 72| 74| 76| 78| 80| 82| 84| 86| 88| 90| 92| 94| 96| 98|100| | concentration                  | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | contact reflexes               | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |  3|  6|  9| 12| 15| | continuous assault             |  3|  6|  9| 12| 15| 18| 21| 24| 27| 30| 33| 36| 39| 42| 45| 48| 51| 54| 57| 60| 63| 66| 69| 72| 75| | counter-attack                 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |  3|  6|  9| 12| 15| | determination                  | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |  3|  6|  9| 12| 15| | dodge                          |  7|  9| 11| 13| 15| 17| 19| 21| 23| 25| 27| 29| 31| 33| 35| 37| 39| 41| 43| 45| 47| 49| 51| 53| 55| | enhance criticals              |  3|  6|  9| 12| 15| 18| 21| 24| 27| 30| 33| 36| 39| 42| 45| 48| 51| 54| 57| 60| 63| 66| 69| 72| 75| | essence of true ritual         | 42| 44| 46| 48| 50| 52| 54| 56| 58| 60| 62| 64| 66| 68| 70| 72| 74| 76| 78| 80| 82| 84| 86| 88| 90| | expertise of mindcraft         | - | - | - | - |+10| +4| +4| +4| +4| +4| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | fake offensive rituals         | 36| 38| 40| 42| 44| 46| 48| 50| 52| 54| 56| 58| 60| 62| 64| 66| 68| 70| 72| 74| 76| 78| 80| - | - | | find weakness                  |  3|  6|  9| 12| 15| 18| 21| 24| 27| 30| 33| 36| 39| 42| 45| 48| 51| 54| 57| 60| 63| 66| 69| 72| 75| | light armours                  |  3|  6|  9| 12| 15| 18| 21| 24| 27| 30| 33| 36| 39| 42| 45| 48| 51| 54| 57| 60| 63| 66| 69| 72| 75| | meditation                     | 70| - | +5| - | - | +5| - | - | - | +5| - | - | +5| - | - | +5| - | - | - | +5| - | - | - | - | - | | melee                          | 43| 46| 49| 52| 55| 58| 61| 64| 67| 70| 73| 76| 79| 82| 85| 88| 91| 94| 97|100| - | - | - | - | - | | offensive                      |  4|  8| 12| 16| 20| 24| 28| 32| 16| 40| 44| 48| 32| 36| 40| 64| 68| 72| 76| 80| 84| 88| 92| 96|100| | offensive battle strategy      | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |  3|  6|  9| 12| 15| | pierce                         | - | - | - | - | - |  4|  8| 12| 16| 20| 24| 28| 32| 36| 40| 44| 48| 52| 56| 60| 64| 68| 72| 76| 80| | piercing weapons               |  4|  8| 12| 16| 20| 24| 28| 32| 36| 40| 48| 52| 56| 60| 64| 68| 72| 76| 80| 84| 88| 92| 96|100|100| | rumination                     | 12| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | secrets of psyche              | 52| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | slashing weapons               |  4|  8| 12| 16| 20| 24| 28| 32| 36| 40| 48| 52| 56| 60| 64| 68| 72| 76| 80| 84| 88| 92| 96|100|100| | spears                         |  3|  6|  9| 12| 15| 18| 21| 24| 27| 30| 33| 36| 39| 42| 45| 48| 51| 54| 57| 60| 63| 66| 69| 72| 75| | stability of mind              | - | - | - | - | - | - |+10| +6| +6| +6| +4| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | swing                          | - | - | - | - | - |  4|  8| 12| 16| 20| 24| 28| 32| 36| 40| 44| 48| 52| 56| 60| 64| 68| 72| 76| 80| | swords                         |  3|  6|  9| 12| 15| 18| 21| 24| 27| 30| 33| 36| 39| 42| 45| 48| 51| 54| 57| 60| 63| 66| 69| 72| 75| | telekinetic focusing           | 22| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | thrust                         | - | - | - | - | - |  4|  8| 12| 16| 20| 24| 28| 32| 36| 40| 44| 48| 52| 56| 60| 64| 68| 72| 76| 80| `-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 20| 21| 22| 23| 24| 25| +-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | balance of minds               | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |+15| +5| +5| +5| +5| +5| +5| +5| +5|+15| | displacement                   | - | - | - | - | - | - | - | - | - | - | - |+10| +5| +5| +5| +5| +5| +5| +5| +5| +5| +5| +5| +5| +5| | false agony                    | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |+20| | inertia bubble                 | - | - | - | - | - |+15| +5| +5| +5| +5| +5| +2| +3| +2| +3| +2| +3| +2| +3| +2| +3| +2| +3| +2| +3| | mental collegium               | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |+15| +7| +3| +3| +3| +3| +3| +3| | mental link                    | - | - | - | - | - | - | - | - | - | - | - | - | - |+15|+10| +5| +5| +5| +5| +5| +5| +5| +5| +5| +5| | mental suggestion              | - | - | - | - | - | - | - | - | - | - |+15| +5| +5| +5|+10| +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| | psychic phalanx                | +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| - | - | - | - | - | | psychic ripple                 | +5| +5| - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | | psychic storm                  | +2| +2| +2| +2| +2| +2| +2| +2| +2| +2| - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | | sense minds                    | +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | | telekinetic celerity           | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |+20| +4| +4| +4| +4| +4| +4| +4| +4|+10| | telekinetic levitation         | +5| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| - | - | - | - | - | - | - | - | - | - | - | - | - | - | | telekinetic shockwave          | - |+10| +6| +6| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| | telekinetic thrust             | +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| +3| - | - | - | - | - | - | - | - | - | - | `-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

Czar's royal guard
Czar's royal guard are hand-picked by himself to protect him from all kinds of dangers. He favours psionicists because of their extraordinary abilities and because they aren't hindered by the means that hinder magic users. It is also rumoured that he himself is an extremely strong psionicist, which would explain quite a lot of things. The royal guard are highly trained fighters, both in melee and psionic combat but they also must learn the etiquette of the royal court and of course to supress insanity. Still only a very small, selected group of the royal guard ever see the Czar himself and the rest serve for other purposes in his court.

Requirements:

Guild: Cerebral assassins        at level 25

,-+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | assailing                      | 21| 27| 33| 39| 45| 51| 57| 63| 69| 75| | avoid hits                     | 59| 63| 67| 71| 75| 79| 83| 88| 94|100| | axes                           | 78| 81| 85| 88| 91| 94| 97|100| - | - | | block                          |  6| 12| 18| 24| 30| 36| 42| 48| 54| 60| | cleave                         | 88| 96|100|100|100|100|100|100|100|100| | combat sense                   | 21| 27| 33| 39| 45| 51| 57| 63| 69| 75| | concentration                  | +8| +8| +8| +8| +8| +8| +8| +8| +8| +8| | contact reflexes               | 21| 27| 33| 39| 45| 51| 57| 63| 69| 75| | continuous assault             | 86| 92| 98|100|100|100|100|100|100|100| | counter-attack                 | 21| 27| 33| 39| 45| 51| 57| 63| 69| 75| | determination                  | 21| 27| 33| 39| 45| 51| 57| 63| 69| 75| | dodge                          | 59| 63| 67| 71| 75| 79| 83| 88| 94|100| | enhance criticals              | 86| 92| 98|100|100|100|100|100|100|100| | essence of true ritual         | 91| 92| 93| 94| 95| 96| 97| 98| 99|100| | etiquette                      |  6| 12| 18| 24| 30| 36| 42| 48| 54| 60| | expertise of mindcraft         | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | find weakness                  | 86| 92| 98|100|100|100|100|100|100|100| | offensive battle strategy      | 21| 27| 33| 39| 45| 51| 57| 63| 69| 75| | pierce                         | 88| 96|100|100|100|100|100|100|100|100| | prepare psicrystal             | - | - | - | 20| 35| 50| 65| 80| 90|100| | psychokinetic prowess          | - | - | - | - |+20|+16|+16|+16|+16|+16| | rumination                     | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | spears                         | 78| 81| 85| 88| 91| 94| 97|100| - | - | | stability of mind              | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | swing                          | 88| 96|100|100|100|100|100|100|100|100| | swords                         | 78| 81| 85| 88| 91| 94| 97|100| - | - | | telekinetic focusing           | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | thrust                         | 88| 96|100|100|100|100|100|100|100|100| | two-handed weapons             |  9| 18| 27| 36| 45| 54| 63| 72| 81| 90| | weapon parry                   |  6| 12| 18| 24| 30| 36| 42| 48| 54| 60| `-+---+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| +-+---+---+---+---+---+---+---+---+---+---+ | charge psicrystal              | - | - | 20| 30| 40| 50| 60| 70| 85|100| | displacement                   | +2| +2| +2| +2| +2| +2| +2| +2| +4| +5| | false agony                    | +8| +8| +8| +8| +8| +8| +8| +8| +8| +8| | inertia bubble                 | +2| +2| +2| +2| +2| +2| +2| +2| +4| +5| | mental collegium               | +6| +6| +6| +6| +6| +6| +6| +6| +6| +6| | mental link                    | - | - | - | - | - | - | - | - | - | +5| | mental suggestion              | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | metaconcert                    |+10|+10|+10|+10|+10|+10|+10|+10|+10|+10| | psychokinetic prison           |+10|+10|+10|+10|+10|+10|+10|+10|+10|+10| | release physical boundaries    | 10|+10|+10|+10|+10|+10|+10|+10|+10|+10| | telekinetic celerity           | +4| +4| +4| +4| +4| +4| +4| +4| +4| +4| | telekinetic shockwave          | +5| +5| +5| - | - | - | - | - | - | - | `-+---+---+---+---+---+---+---+---+---+---'

Masteries

 * Brainstorm - decreases psp and sp cost of spells
 * Mind breaching - affects probing
 * Mind over matter - affects telekinetic disciplines
 * Force of will - affects psionic disciplines
 * Multistrata thought processing - affects spell momentums
 * Enforce entwined minds - may cause a critical success in one offensive psionic spell to affect all probed enemies
 * Psyche conservation - affects recovering mental integrity

General Information
Eventhough Infecti psionicists are the most well-known masters of the mind in the valley many other people show signs of various mental powers. They usually try to hide them and learn to suppress them so that they can continue living on their lives in at least somewhat normally, although many of them eventually go utterly insane. Some seek for guidance to their madness and they come here to either learn to suppress their ability in a right way or to hone and make some use out of it.

Skills/Spells
,-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Skill name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| +-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | concentration                  | - | - | - | - | - | - | - | - | - | - |  8| 16| 24| 45| 60| | expertise of mindcraft         | - | - | - | - | - | - | - | - | - | - | - | 10| 25| 40| 50| | meditation                     |  4|  8| 12| 16| 20| 24| 28| 32| 36| 40| 48| 56| 64| 72| 80| | psychokinetic prowess          | - | - | - | - | - | - | - | - | - | - |  5| 10| 15| 30| 50| | rumination                     | - | - | - | - | - |  5| 10| 15| 20| 25| 30| 35| 50| 60| 75| | secrets of psyche              |  4|  8| 12| 16| 20| 24| 28| 32| 36| 40| 48| 56| 64| 72| 80| | stability of mind              | - | - | - | - | - | - | - | - | - | - |  8| 16| 24| 45| 60| | telekinetic focusing           |  4|  8| 12| 16| 20| 24| 28| 32| 36| 40| 48| 56| 64| 72| 80| `-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

,-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Spell name                     |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| +-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | displacement                   | - | - | - | - | - | - | - | - | - | - | 10| 15| 25| 45| 60| | inertia bubble                 | - | - | - | - | - |  5| 10| 15| 20| 25| 35| 55| 60| 65| 75| | psychic probe                  |  8| 11| 14| 17| 20| 23| 26| 29| 32| 40| 50| 60| 70| 80| 90| | psychic ripple                 |  8| 11| 14| 17| 20| 23| 26| 29| 32| 35| 41| 50| 60| 70| 80| | psychic storm                  | - | - | - | - | - | - | - | - |  5| 20| 30| 40| 50| 60| 70| | telekinetic celerity           | - | - | - | - | - | - | - | - | - | - |  5| 15| 30| 40| 50| | telekinetic thrust             |  4|  8| 12| 16| 20| 24| 28| 32| 36| 40| 50| 55| 60| 70| 80| | unfold mind                    |  8| 11| 14| 17| 20| 23| 26| 29| 32| 35| 40| 45| 50| 60| 70| `-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

Requirements

 * At least at level 50.
 * Not member of guild:
 * Infecti Tyros
 * Not member of race:
 * thri-kreen, cancun.

Note: thri-kreen and cancun may join if they have 'hivemind receptor' -mutation from hive.

Location
Inside the main guild.

Spells
balance of minds

charge psicrystal

disintegration

displacement

false agony

inertia bubble

mental collegium

mental confidence

mental entropy

mental link

mental suggestion

metaconcert

mind's eye

psionic maelstrom

psychic phalanx

psychic ripple

psychic storm

psychic venom

psychokinetic annihilation

psychokinetic prison

sense minds

release physical boundaries

telekinetic celerity

telekinetic levitation

telekinetic shockwave

telekinetic thrust

thought lash

unfold mind

Skills
aggressive probing

cleave

combat analysis

combat sense

concentrated casting

concentration

consider

contact reflexes

continuous assault

counter-attack

determination

dodge

enhance criticals

entwined disciplines

essence of true ritual

etiquette

expertise of mindcraft

fake offensive rituals

find weakness

light armours

meditation

melee

offensive

offensive battle strategy

pierce

piercing weapons

prepare psicrystal

rumination

secrets of psyche

slashing weapons

spears

stability of mind

swing

swords

telekinetic focusing

thrust

two-handed weapons

weapon parry